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Civ 5 gunpowder units
Civ 5 gunpowder units








civ 5 gunpowder units

Clever use of the bonuses will give you a huge advantage. With the limiting of stacks in the game, the use of terrain and other bonuses has become very important both in attack and defense.

  • Healing units (without a medic) are inactive-units heal quickest in cites and slowest in enemy territories.
  • To win the Space Race you now have to build units and transport them to the launch site-this gives an additional element of strategy as you can plan to intercept enemy forces to capture them-or also have your own ship parts captured.
  • This makes trade (especially with city-states) far more important, and access to resources becomes a strategic need.

    civ 5 gunpowder units

    Resources are far more limited, thus you will find that management of a large army is tougher, and you’ll use far more regular units than specialized units than before.

    civ 5 gunpowder units

  • Siege units get 10% v cities, however, you must be set up in order to fire-thus it’s important to plan for this provision, and get your siege units in place as you cannot move and then fire.
  • While not a huge problem, if you play a strategy where you have only a few cities, you will find that you will reach this cap and thus must be a lot more defensive that perhaps you normally would be.
  • Number of units is limited to a calculation based on base supply + number of cities + number of citizens.
  • This is definitely more realistic, and gives you the opportunity to move a unit away and heal.
  • Combat doesn’t always end in the destruction of a unit.
  • Ranged attacks are more powerful and can kill units.
  • This is useful as you cannot stack units and allows you to get more units off/on the transport when disembarking and embarking.
  • Lands units can embark on water (must have Optics to promote).
  • Terrain such as mountains etc will reduce the visibility of units.
  • Site range is generally 2 hexes or more (not taking into account terrain).
  • Terrain has an effect on movement, with some terrain such as mountains impassible to most units.
  • Most have movement of at least two hexes.









  • Civ 5 gunpowder units